Raiding as a Warlock  posté le vendredi 11 avril 2008 05:06

"You are starting a Warlock. Meaning... lvl 1 and up. I'd say then that you should get to 70 and then ask about raiding... In any case: from lvl 1 to 49 stick onto affliction from lvl 50 to 70 full demonology and then again up to affliction. Let the felguard do the job. Early raiding: Heavy Affliction, either up to UA or at least to SM and then some destruction (up to Ruin if you didn't get UA). The reason for this is that bosses are considered lvl 73 so you'd need a 16% hit rating to cap... 5 points in supression give you a massive 10%. mp3 player From then on... (myself unexperineced there), there seems to be a consensus on 0/21/40, sacrificing succubus and blasting away SB. However, as a notable exception, Oakenwrath has shown also that raiding with the Felguard can be a viable option. lvl.1-70. afliction is the fastest leveler. lecteur mp3 mix of voidwalker + drain life + multi-mob dotting+siphon life+ drain soul rank.1 on anything about to die (also a healthy use of fear and Howl of terror) is the way to level the fastest. pulling 5+ mobs of 2-3 levels above you and coming out with more hp and mana than you started off with makes for easy fast leveling. by the time you hit 70 and raid kara. well again. stay afliction. wow mein gold de you won't have the +hit/dmg/crit/health/mana for anything else." "I realize that fire is the raiding spec for a mage, but how much worse is frost. ....I am currently specced frost at lvl 52 and enjoy it very much, and plan to do alot of pvp and raids, etc....pretty much everything the game has to offer....I really just want to stick with frost if i can for every situation, so is there a way that frost can become viable in raids.


Frost is viable as DPS in raids, but don't disillusion yourself to think you will be keeping up in DPS with the fire mages. wow gold From what I have heard, all things equal, frost at T4 lvl will be higher DPS than fire (think Pol sighted it with some back up info somewhere, so I'll trust it for now). But if you take time to make the epic tailoring fire set you don't have to worry about that. I also greatly enjoy frost, but don't be afraid to try out fire at 70, I love it in raids and I still spec frost for some questing and pvp. If you want to raid as frost take a 10/0/51 or a 2/0/59 or even a 0/0/61 and you will be viable as DPS, but you won't be above the 2/48/11 or 10/48/3 fire mages with tailoring/T5+ gear. Not sure how I forgot 17/0/44 as that is what I always spec when I actually go frost. FSW is a decent set, but the garbage set bonus really brings it down. cheap wow gold If it had a comparable set bonus to the Spellfire, frost would become more viable. But as stated before, I personally like being fire in raids. PvP as frost is also much more enjoyable (for me)."

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"Raiding as Affliction  posté le vendredi 11 avril 2008 05:01

"That's wrong. Siphon life is wasted dps. Maybe with his low crit/hit rating using Siphon life might be helpfull but it does low damage with the GCD of 1.5 seconds while a shadowbolt will do very close to it normally (Damage per second) plus the added bonus of crits and the imp shadowbolt buff. Edit: Here's a little math: With 800+ shadow, siphon life gets 100% from the spell damage doing 863 damage with as an instant cast but basically counting as 1.5 because of the GCD. Shadowbolt with 800+ shadow gets 85.71% of the spell damage and will normally hit between 1226-1288 averaging to 1257 with a 2.5 cast (Bane of course) Now 1.5 is .6% of 2.5 so the shadowbolt down rated to 1.5 along its damage only does 754. However, every 9-10 shots he will get a crit doing around 1885 (1131 if it were 1.5. Now 1131 is 263 damage higher but in the 10 bolts that would be counted the siphon life would have done between 981-1090, but the imp shadowbolt debuff will add in 20% which is 251 for 4 shadowbolts equaling 1005 damage. This is 1268 damage for shadowbolt and 1090 for siphon life. Even if we take into account his hit rating shadowbolt will either come out above or even with siphon life. In the end, with his gear, shadowbolt is still better than siphon life. If he gets a little more crit and/or +hit, it will easily top siphon life. mp3 player L2read tables. WoWWiki puts it at doing (base) 63 damage PER TICK. 63 x 10 = 630. You may have noticed this when your Siphons at Rank One and no Spell Damage did more than 1.5 damage. 630 + 800 = 1430. lecteur mp3 More damage per cast time than Shadow Bolts ASSUMING EVERY SINGLE BOLT CRITS, PLUS 1760 free healing.


Extra hit and crit make no difference. Extra damage makes Siphon Life even MORE worthwhile. " "Gems, enchants, flask, food, and oil. Everything that is not on farm should be getting a flask, food, and oil. wow mein gold de Even if your being tight with money to get the spellstrike hood put something in your gem slots. You can get the green gems for 1g-4g (on my server anyway). I know 8 spell damage or spell hit doesn't seem like much, but it adds up quickly. Lvl your enchanting. Go solo some lvl 60 dungeons for stuff to DE to get you to 300 then it becomes a cake walk until 350 or so. wow gold Just use quest rewards to make random enchants. Even if it's a crappy one it's better than having none at all. Once you get your enchanting to 325 or something you can make your own oil. If I remember correctly it's 3 arcane dust and an herb. 3 arcane is easy to come by and if you buy a stack of the herb it should last you a good month. cheap wow gold Each time you make an oil it has 5 charges, each charge lasts 1 hour and sticks with you through death. So 1 stack of herbs will last you 100 hours of raid time. The armory is having a problem so I don't know if you have cooking. If not I highly suggest getting it as it's quick and easy to lvl and gets you another daily quest to make the money back and then some. Plus it only takes 1 piece of meat to make most of the food you'd want. No spices or anything. Running low on food before a kara run, just stop by the dead mire in Zangermarsh and kill basillisks for 5 min, it'll get you through the entire run and then som

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Usually when playing MMORPGs  posté le mercredi 02 avril 2008 05:26

"Usually when playing MMORPGs time management becomes just as important as learning the nuances of one’s character’s class.aion gold. Sitting in the same spot with a few other people killing the same types of monsters over and over again has often been the norm, with the occasional quest thrown in for good measure.wow eu. The frustrating thing is that this process has traditionally been very time consuming, requiring people to spend untold hours just trying to level up, hence the concept of grinding and time sinks became synonymous with many MMORPGs on the market. Now World of Warcraft has stepped onto the scene, and proven that a game in the genre can be played in short spurts and still be fun.4GB MP3 PLAYER. Not only that, but it has tweaked everything many of us associate with MMORPGs to such an extent that much of what has usually been thought a drag, has become a fun, rewarding experience. All of what makes World of Warcraft what it is has made the title the best online RPG ever created. Upon choosing a race and getting started, players have a total of eight to choose from: four representing the forces of good, the Alliance, and four representing evil with the Horde.achat wow gold. While the vast majority of jobs find themselves on both sides of the ethical divide, only certain races can do certain jobs. An interesting thing about playing either Alliance or Horde is that players on either side cannot understand one another in chat.best mp3 player. If a Horde player tries to say something to an Alliance player standing right next to him, it will come across as gibberish, as the Alliance player’s character doesn’t know how to speak Horde languages, and vice versa. " .

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you would be doing yourself  posté le mercredi 02 avril 2008 05:20

"One thing that can be the bane of many an MMORPG player’s existence is trying to earn money.aion gold. Usually, players need to completely divide their time between leveling up and earning cash to keep their gear up to date, but in World of Warcraft it is quite easy to constantly have a decent flow of cash coming in, and as such keep most of one’s gear up to date.wow eu. Even when it becomes increasingly necessary to fork out large wads of cash on big ticket items like mounts and whatnot, it’s not nearly the ordeal to raise funds for these things, as it would be to accumulate a lot of money in other games in the genre. The only area where it can be troublesome to generate money is when trying to level-up certain crafting skills at a reasonable speed on your first character (I’m looking at you, Enchanting! > ).4GB MP3 PLAYER. Thankfully, the crafting skills in the game are quite varied, and generally well set-up. The various skills are broken down into two types: primary, and secondary skills. A character can have a maximum of two primary skills at any given time, and the full gamut of secondary skills.achat wow gold. The primary skills including making things via tailoring, blacksmithing, leatherwork, alchemy, enchanting, and engineering, as well as gathering skills like mining, herbalism, and skinning, while cooking, first aid, and fishing are allocated to secondary skills. If a player is leveling up a certain primary craft and decides that they don’t like it, they have the option to unlearn that craft, and start up a different one instead.best mp3 player. However, be careful when doing this, because if you decide to go back to the previous skill you’ll have to start from scratch all over again.


Generally, it’s quite easy to set up a one-two punch of a gathering and manufacturing skill so that players can be self-sufficient for getting better at a craft. However, one can just as well double up on crafting, thus buying their supplies at the game’s auction house, or vice versa. One problem that crafting suffers from at the moment is that a number of the skills don’t offer a huge amount at top levels. Usually there are one or two items that can be made that are pretty damn nifty once someone tops up their skill, but the overall wow factor just isn’t there yet once someone maxes out a skill in World of Warcraft. Another area of the game that really stands out is its visual and audio presentation. In terms of artwork, World of Warcraft has gone for a far more whimsical, cartoon-like motif that brings a more fantastical feel to the game. It’s a refreshing change from the legions of titles out there obsessed with shooting for photo-realism. When wandering around Azeroth, the visuals very much so drive home the feeling that players are in another world, sucking them into the game even further. The music cements this through its moodiness, which can be dark and brooding, soft and celestial, or aggressive and foreboding, depending on what the situation dictates. On top of this, there is tons of voice acting in the game. While not nearly to the extent of that found in Everquest II, there is still quite a bit, and it is all very well done. Even better, World of Warcraft sticks to its franchise tradition of having characters say hilarious things, though in this case there is actually an option to do this via an emote, instead of having to constantly click on your character.


With the dust settling now on World of Warcraft, it is becoming more and more obvious that this is by far the best MMORPG currently on the market. It manages to walk a line that makes the game appealing both to the hardened power gamer, and casual weekend warrior, where both can enjoy the game in their own special way, without stepping on each other's toes. If you are looking for a new game in the genre, you would be doing yourself a terrible disservice by overlooking World of Warcraft. " .

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